
This game’s development has even seen the full cycle of humanity amongst our own team: births, deaths, and friendships and relationships tested. We’ve often likened the experience of developing Darkest Dungeon to being inside the game, contending with our own stresses, bad bounces and heroic rallies. There have been exhilarating highs, and terrifying lows, not just for the hundreds of thousands of heroes, but for us on the dev team as well.

What we didn’t expect is to be part of that journey ourselves.

Prior to our launch in 2015, we talked about Early Access as an experience – a journey that the game and its players would take through the rise and fall of certain strategies, buffs, nerfs, changes, and improvements.

Red Hook developer redhookjohn posted a reflection on Darkest Dungeon’s early access development process on Steam yesterday: Red Hook released a trailer for the game right before its official release, which showcases some of the many eldritch menaces that the player’s hapless adventurers will face during their perilous journeys.
